Making a Video Game
These past few weeks, I've been working on a classic arcade-style space shooter called Kablasto. After many years of unfinished projects, this is the first one where I've made enough real progress to feel confident I'll actually see it through to completion. Let's face it - burnout is the enemy. Kablasto is fast, chaotic, and full of space things to shoot - because what else are you gonna do in space? Building Kablasto: Tools of the Trade This game is being built in Godot , which has been a great fit for this kind of big budget project. I’m using GDScript for all the game logic — signals, timers, player movement, shooting, asteroid spawning, boss battles, score tracking — the works. I’ve probably rewritten parts of this game five times (or more), which is pretty much par for the course when you’re figuring it out as you go. One of the more satisfying things has been learning how systems talk to each other properly — might be a bit late for Kablasto , but future ti...