How To Create a Pulsing Energy Material in Blender
In this tutorial we will be making a cool animated material. It is part transparent and part glowing and it pulses from bright to dim. To see it in action play this short video clip. Pretty cool. To begin launch Blender, add a new material and give it a name like, "Energy Material", or something like that. Switch your main viewing area to the Shader Editor . You should see the Principled BSDF node attached to the Material Output node. Pick a Base Color . I made mine a deep blue. Then lower the Roughness to 0.000 and lower the Clearcoat Roughness to 0.000. Next change the Emission color. I made mine a really dark blue. Next press Shift + A , to bring up the add node menu. Search for a Math node. Switch the Math node to Power then give the Base a value of 10 and the Exponent a value of 3. Now connect the Math node to the Principled shader's Emission Strength . This really cranks up the emission strength. Now we want to add a Mix Shader and a Transparent BSDF